AI Insights · Timothy · April 2024
Top 5 Entertainment Mascot Games on Android in Italy: Q1 2024
Explore the performance of the top 5 entertainment mascot games on Android in Italy during Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 entertainment mascot games on Android in Italy showcased varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active users.
Angry Birds Dream Blast from Rovio Entertainment Corporation saw a steady decline in weekly revenue, starting at approximately $2.9K in early January and ending at around $1.9K by the end of March. Weekly downloads were inconsistent, peaking at 418 in mid-March, while weekly active users fluctuated, starting at 26K and decreasing to around 22.4K by the end of the quarter.
Disney Emoji Blitz Game by Jam City, Inc. experienced a gradual decline in weekly revenue, beginning at $1.9K and dropping to $811 by mid-March, before recovering to $1.6K in the last week. Weekly downloads saw a peak of 1.1K in early March but dropped to 214 by the end of the quarter. Weekly active users also declined from 2.9K to 1.8K over the same period.
Sonic Forces: PvP Battle Race by SEGA had a mixed performance, with revenue peaking at $904 in early March before stabilizing around $678 by the end of March. Downloads showed a decreasing trend from 8.2K in the first week to 3.7K in the last week of March. Active users started strong at 55.9K but gradually decreased to 41.7K by the end of the quarter.
My Little Pony: Magic Princess from Gameloft SE showed fluctuating revenue, starting at $215 and peaking at $780 by mid-February before stabilizing around $392 by the end of March. Downloads peaked at 2K in mid-January and ended at 996 by late March. Active users increased from 12.3K to 12.3K over the quarter, showing a steady user base.
SpongeBob Adventures: In A Jam by Tilting Point had a varied performance, with revenue peaking at $590 in mid-February and ending at $184 in the last week of March. Downloads fluctuated significantly, peaking at 6.3K in mid-February, and active users increased from 6.4K to 11.5K by the end of the quarter.
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